This is Together: Moon Escape.
If you're into co-op only games, games like It Takes Two, Lego Voyagers, or Split Fiction, there's a new one that you should know about. It's called Together: Moon Escape, and it officially released on April 21st.
This is a fully co-op game with no real solo mode. You need another player to progress. You can play it online, and you can play it in local co-op in split screen. I tested both, but I'm going to be focusing mostly on the split screen because that is what I do here.
And just a quick heads up, I was given a review code for this game, but all the opinions shared here are my own.
A Simple Premise That Works
The premise is you're dropped into a spaceship on the moon with almost no context. The goal is simple: escape.
That's it.
It's really vague, but it works. The game immediately pushes you into solving puzzles together, and honestly, my first impression was that this game is way more polished than I ever expected.
It was made by a single developer, Carlos GameDev, and while playing this, I didn't really run into any issues. No major glitches, solid performance, and it just feels really good to play.
The Puzzle Design Is Genuinely Clever
The game starts simple. The first puzzle is basically just pressing a button at the same time. It's not really a puzzle, more of a tutorial, but it ramps up quickly.
One of the earlier puzzles had us stuck for a minute. You're trying to unlock a door using a code, but the solution is hidden in the environment. There are framed pictures with shapes and numbers, then the keypad shows colors. So you have to match the color to a shape, then match that shape to a number, then input the correct sequence.
It's one of those moments where it clicks and you kind of just feel like a genius for figuring it out together.
A lot of the puzzles are built around coordination. There's one where electricity runs through a system and you have to pull levers in sequence to keep it going. Usually about four levers, so you're basically leapfrogging. One player hits a lever, the other hits the next, then you swap and keep it going.
It's simple, but it really forces coordination and timing between players.
SplitScreen Actually Matters Here
Later on, the game introduces asymmetrical mechanics.
You pick up these weapons where basically one player can see invisible slime creatures and the other uses a gun but can't see them. So now one player is guiding while the other player is shooting blind.
And this is where split screen really helps.
You can just glance at each other's screen instead of trying to explain everything. This might be cheating, but honestly it made some of these sections way easier to navigate.
There's another part where you have to calibrate your suit. One player pushes buttons while the other player watches a monitor to see where the levels are. You have to communicate and get everything within certain parameters.
Again, in split screen you can kind of just cheat and see for yourself, but I actually think that makes the experience more fun.
Using that same gun, one player can also locate invisible pathways and platforms. So you're constantly communicating and guiding each other through areas where only one player can actually see what is happening.
I thought this was a really fun and creative concept. It forces you to work together in a way that feels natural instead of gimmicky.
The Moon Sections Are the Best Part
My favorite parts of the game are when you finally get outside onto the moon.
The game really opens up there. It feels a lot less claustrophobic. You can jump higher, there's more platforming, and the areas feel way less restricted.
There's a section where one player controls buttons below while the other player is platforming above. Then there's this ridiculous moment where you flush a toilet and use it to launch a player upward.
That whole section honestly took us the longest to figure out, but it ended up being one of the best parts of the game.
Everything here just feels intentional.
Sometimes you're solving complex puzzles. Sometimes you're just figuring out where to go. But nothing really feels random.
A Rare Kind of Co-op Game
This looks really good for a solo-developed 3D game.
You don't see a lot of indie co-op games at this level, especially fully 3D split screen games. Most indie co-op titles tend to be 2D, so this immediately stood out to me.
The audio is mostly atmospheric, but when the music hits, it actually works really well.
More importantly, this feels like a game built entirely around cooperation. It's not just a mode or an add-on. The whole game depends on teamwork.
The Only Real Downside
The only real downside is that some of the puzzles are frustrating.
There were definitely moments where we were stuck longer than I would have liked. But honestly, that's kind of the point. These puzzles are clearly meant to challenge your teamwork abilities.
If you're playing with someone who gets impatient easily, you might run into a few rough moments.
Final Thoughts
Overall, I was really impressed by Together: Moon Escape. So far, this is one of my favorite couch co-op games of 2026.
If you like games like Portal, It Takes Two, or Split Fiction, anything that requires real teamwork, you should absolutely check this out.
This feels like one of those games that could easily slip under the radar, and it really shouldn't.
I never really do reviews of single games. Usually I make list videos or deep dives on entire genres. I get review codes all the time, but not many games catch my attention enough that I want to make a whole dedicated video about them.
So this is less of a review and more of a highlight.
I really liked it, and I want more people to play it.
