Switch 2 Couch Co-op Games Worth Buying the Console For

The original Switch had amazing couch co-op games, but what about the Switch 2?

This isn’t just a list of Switch 2 exclusives. These are couch co-op games you cannot play on the original Switch at all. Some are full exclusives, while others also launched on PC, PS5, or Xbox but completely skipped Nintendo’s original hardware.

So, if you’re still holding onto a Switch One and wondering whether the upgrade is actually worth it, these are the kinds of games that finally make the Switch 2 feel different.

Split Fiction

This is probably the biggest couch co-op game currently on Switch 2 that the original Switch just never could have handled.

This was made by Hazelight Studios, the same team behind It Takes Two and A Way Out.

I think everyone is already aware of this game. It’s built completely around co-op and there’s no single player mode whatsoever. They throw a bunch of different genres at you. Sometimes you’re platforming, sometimes it’s a third-person shooter, and sometimes you’re just solving puzzles.

The big thing here is scale. The original Switch got a lot of co-op games, but most of them were heavily downgraded ports or simpler indie games.

Split Fiction is running on Unreal Engine 5. It has huge set pieces, advanced lighting, massive environmental transitions, and constantly shifting gameplay styles.

So yeah, this is exactly the kind of game that makes the Switch 2 feel like a modern platform instead of just a weaker alternative.

Donkey Kong Bonanza

Donkey Kong Bonanza is one of the biggest true Switch 2 exclusives so far, and honestly, it’s one of the best examples of Nintendo finally making a game that simply would not work on the original Switch hardware.

The main gimmick here is the fully destructible environments. Donkey Kong can smash through terrain, reshape levels, break apart walls, and carve entirely new paths through the stages all in real time.

It’s basically Nintendo mixing a sandbox platformer with environmental destruction.

What’s really interesting though is the co-op mode. A second player can control Pauline and use vocal-based attacks to help Donkey Kong during exploration and combat.

It’s not exactly an equal experience. It’s more of an assist mode, but when it comes to assist modes, I think this is one of the better versions. Pauline can really help you out.

And visually, this is one of the first Nintendo games that genuinely feels next generation. Just everything. The animation quality, the huge open environments, the frame rate, the resolution. It’s all way beyond what Nintendo was attempting on the original Switch.

Hyrule Warriors: Age of Imprisonment

Hyrule Warriors: Age of Imprisonment is another major Switch 2 exclusive.

Like the other Hyrule Warriors games before it, this is basically Dynasty Warriors with Zelda characters. You fight hundreds of enemies all at once across giant battlefields, but this one specifically ties into the story of The Legend of Zelda: Tears of the Kingdom.

You can play this game in split screen co-op. And unlike Hyrule Warriors: Age of Calamity, the frame rate here is actually pretty solid.

I remember playing Age of Calamity and even though I really love that game, the slowdown was pretty bad. But with Switch 2 hardware, it doesn’t really have that problem.

The game also supports Nintendo’s GameShare features, which Nintendo seems to be pushing pretty hard on the Switch 2. So if you don’t want to play split screen and you still have an original Switch, you’re able to stream the game to the original Switch and each player gets their own screen in handheld mode.

I think that’s a pretty cool feature, especially since you only need one copy of the game.

Survival Kids

Survival Kids is kind of a weird reboot.

The original Survival Kids games were old survival RPGs on Game Boy Color, but this new version turns the series into a fully co-op focused survival adventure.

This is another one that’s fully exclusive to the Switch 2.

You start out on an island, gather resources together, solve some pretty basic environmental puzzles together, craft tools together, and just explore the environments.

It feels like Nintendo really wanted to have their own family-friendly survival game, and they actually pulled it off here.

Instead of realism and complicated systems, it leans more into quick co-op problem solving and simplified crafting mechanics.

Again, this is another game that skipped the original Switch entirely.

Reanimal

Reanimal came out on basically every modern platform as well as the Switch 2.

So it’s not exclusive to Switch 2, but it did completely skip the original Switch.

The game is fully built around two-player cooperation. It has a really nice creepy vibe and I love the atmosphere.

This was made by the same developers behind Little Nightmares 1 and 2.

I really like the visuals here. There’s a lot of detail in the environments and some really nice lighting effects, but it’s not really trying to push hyper realism. It’s more stylized.

But when it comes to couch co-op horror games, this is honestly at the top of my list already, and one of my favorite couch co-op games of the year.

Rotwood

Rotwood is honestly one of the coolest examples in this whole video because right now Rotwood is mostly associated with PC gaming.

Outside of PC, the Switch 2 is the only console that actually got a port of this game. It’s not on PS5 or Xbox.

This game was made by Klei Entertainment, the same studio behind Don't Starve Together.

It’s an action roguelite with some beat ’em up gameplay mixed in. This is a very combo-heavy game. There’s a lot of juggling enemies and giant boss fights.

It kind of feels like a mix between Hades and Castle Crashers.

Of course, you can play this game single player, but it’s clearly designed around co-op and you can actually play with up to four players locally.

Every class has different abilities, so when you’re playing multiplayer it works really well coordinating attacks and different strengths and weaknesses together.

Again, this is another game where the original Switch got skipped entirely.

Upcoming Couch Co-op Games for Switch 2

Lego Batman: Legacy of the Dark Knight

LEGO Batman: Legacy of the Dark Knight comes out on most platforms first, but the Switch 2 version is arriving later.

I’ve heard December thrown around, but there’s still no exact date yet.

The LEGO games have always been a really solid source for couch co-op gameplay, and this is another one to add to the list.

What makes this one stand out though is the huge open world. One player controls Batman while the other plays as Robin.

I’ve always liked the LEGO games, so I’m definitely looking forward to this one.

Out of Words

Out of Words is one of the more artistic games in this lineup.

It’s a fully co-op platformer focused on communication, movement, and emotional storytelling. It has this stop-motion style animation that looks really, really cool.

There’s a ton of attention to detail here, and a lot of people are comparing it to It Takes Two and Unravel Two because it seems heavily built around two players constantly interacting and solving puzzles together.

But these are exactly the kinds of games I get excited for. Unique visuals, creative storytelling, and gameplay built around cooperation.

This one is coming to pretty much all modern platforms as well as the Switch 2.

Adventures of Elliot

Adventures of Elliot is an action RPG that’s definitely inspired by the older Zelda-style games.

There’s going to be a lot of exploration like those older games, but with more modern mechanics mixed in.

I really love the visuals here. It’s made by the same team that worked on Octopath Traveler, so visually it definitely has a similar style, but this isn’t turn-based. It’s a real-time action RPG.

There is a co-op element where the second player controls this little fairy character, but it’s more of an assist mode, so I’m not really sure how in depth it actually goes.

Still though, I’m really looking forward to this game.

Orbitals

Orbitals is a Nintendo Switch 2 exclusive, and if you’re into couch co-op gameplay, this might honestly be the main reason to get a Switch 2.

It’s definitely taking notes from Hazelight Studios. It’s a co-op only game, so there’s no single player mode whatsoever.

It has a really nice hand-drawn art style with some ’90s anime vibes. Kind of reminds me of Cowboy Bebop or something.

They recently put out a gameplay trailer and there’s definitely going to be asymmetrical gameplay elements where each character has their own role, weapons, and unique abilities that you have to combine together to solve puzzles.

This is probably my most anticipated game of 2026 on any platform.

Hela: Of Mice and Magic

Hela: Of Mice and Magic is another game coming to basically every modern platform.

This game just looks really nice.

It was made by the same team behind Unravel 2, but this is a fully 3D game. You control these tiny mice exploring giant oversized environments where normal objects become massive obstacles.

I think the game supports up to four-player co-op. I’m not fully sure if all of that is local or online, but it at least has two-player local split screen.

This is another one I’m really looking forward to, and I think this team already proved they know how to make a good co-op game.

Star Fox

And then there’s Star Fox 64.

This was definitely a surprise announcement, and it’s coming pretty soon on June 26th as a full remake of Star Fox 64.

This is obviously another Switch 2 exclusive, and visually it looks really impressive. The water effects especially stood out to me.

I’ve always liked Star Fox games, and I think this is going to be a really fun way to revisit Star Fox 64.

Much like Star Fox Zero, this one includes a co-op mode where one player pilots the ship while the other controls the firepower.

I actually thought that worked really well in Star Fox Zero, and overall I think that game was really underrated when it comes to co-op gameplay.

So far we haven’t seen a ton of first-party Nintendo games on Switch 2 yet, so I was really excited to see this one announced. The co-op mode was a really nice surprise too.

Outro

So if you still have an original Switch and you’re thinking about upgrading to a Switch 2, these are some couch co-op games that actually make the system feel worth owning.

Hopefully we keep seeing more Switch 2 exclusives with couch co-op support because there still aren’t a ton of them yet, but the ones we do have are honestly pretty strong already.

Which game are you most excited for?

Couch Co-op Games Coming in May + Everything That Released in April

These are the couch co-op games that came out in April and May. Since May is already mostly over, I’m going to go through what released, what got updated, and some co-op news I found.

April Couch Co-op Releases

The Spectro: The Fighter Focus

This came out on April 2nd. It’s a 2D sidescrolling beat ’em up that looks actually pretty basic, like it could have been made using the Beats of Rage engine or something, but the Steam reviews are actually positive.

I’m a huge fan of beat ’em ups. I haven’t played this one yet, but I definitely will be.

Living Dead House

This also came out April 2nd on Steam and Nintendo Switch.

This is a single screen platformer where you and a friend walk around, shoot zombies, and try to barricade the windows. This one looks very simple, but it might be a good time if you’re really into retro games. And you can get this game for $5.

Cave Story Co-op Update

The Steam version of Cave Story finally got the two-player local co-op update.

This used to be an exclusive feature only on the Nintendo Switch, so they finally brought it over to PC players. I think this is great. More people should be able to experience this. I loved Cave Story, and I did play it a lot on the Nintendo Switch in co-op.

Jotunnslayer: Hordes of Hel

This is an older game, but on April 9th, they had a free update that added local co-op.

This is basically an action RPG with some roguelite elements. It’s from a top-down view, so if you’re into games like Diablo and Gauntlet, I think this will probably be similar to that.

Null Point Protocol

This is an action roguelite that can be played with up to four players locally or online. Instead of traditional levels, every stage is a different boss fight.

You want to take your time to learn the patterns and figure out how to defeat the bosses. I think this is a pretty solid game, even though it only has mixed reviews on Steam.

Super Alloy Crush

This game came out into early access on April 8th.

This is pretty much a 2D platformer that’s a clone of Mega Man. I think it’s really solid, and as far as Mega Man-style games go, this is one of the better ones that I’ve played.

Looters

This is a game built for two-player co-op. You play as these two goblins in split screen, and you go around and try to steal items and put them in your backpack.

They also have stealth sections, so you have to sneak by the enemies and try to find the exit.

I had a lot of fun playing this with my daughter.

Dome KeeperMultiplayer Update

Dome Keeper had a multiplayer update.

This was originally a single player game, but on April 13th, they added co-op. And this works really well for me. The best way to describe it is a mix between Dig Dug and a tower defense game.

Together: Moon Escape

This came out on April 21st.

This is a fully 3D split screen game developed by a single developer. I did a full in-depth highlight of this game at its launch, and I really enjoyed it.

If you like games like Portal 2, Escape Academy, or the We Were Here series, I think you’ll like this one too. It’s very puzzle focused, but it’s a co-op only game, so you have to have a second player. You can play this online or in split screen co-op.

Jay and Silent Bob: Chronic Blunt Punch

This is a sidescrolling beat ’em up that’s been in the works for a really long time. I still haven’t had a chance to play this one. I do like the art style.

It looks like a pretty basic beat ’em up and it’s getting mixed reviews on Steam.

Bug Scraper Demo

The demo for Bug Scraper came out in April.

This is a 2D shooter you can play with up to four players. This is another one that has some roguelite elements.

May Couch Co-op Releases

The Awakener: Battle Tendency

This came out May 5th.

This is a hack-and-slash action game that’s clearly inspired by the Dynasty Warriors games.

And for what this is visually, it looks really impressive, and I’ve always been a fan of Dynasty Warriors games.

WheelMates Demo

The WheelMates demo came out May 6th.

This is described as “It Takes Two, but with RC cars.” It’s another game built around co-op. It looks like there’s a lot of exploration and teamwork-based puzzles.

This is one that I was really excited for, and the demo is available now.

Alien Strike: Blasting the Intruders

This came out May 7th.

This is a sidescrolling run-and-gun platformer you can play with up to three players co-op. It’s definitely heavily influenced by games like Metal Slug and the Contra series.

The graphics are very basic and do look on the cheaper side at times, but there are elements that I think look really good as well.

Directive 8020

This came out May 12th.

This was made by Supermassive Games, the same team behind Until Dawn and the Dark Pictures Anthology games.

This is basically like an interactive movie, but this is the first one where they really focused on the couch co-op element. To me, I personally really appreciate the extra focus on couch co-op.

The game is made to be played with up to five players locally, but it sounds like you’re supposed to use one controller and pass it between players, each controlling a different character.

I enjoyed the Dark Pictures games, so this is one I was looking forward to.

Underling Uprising

This came out on May 14th.

This is a beat ’em up with a really nice Saturday morning cartoon art style. It looks like it’s implementing some supernatural elements, and that seems like a nice change of pace when it comes to the typical street brawling beat ’em up genre.

This one’s been on my radar for a really long time, so I’m glad that it finally got released.

Mad King Redemption

Mad King Redemption came into early access on May 14th.

This is one that I was really excited for. This is another action RPG with some roguelike elements, but the art style is what really sets this game apart. It kind of has that HD-2D art style that I really like.

Lost Twins 2

Lost Twins 2 came to Nintendo Switch in May.

This is a puzzle platformer that you can play in two-player co-op. It originally came out on Steam, PS5, and Xbox last year, but now it’s also on Switch, so I wanted to mention that.

Lego Batman: Legacy of the Dark Knight

Lego Batman: Legacy of the Dark Knight was also announced.

This is another LEGO game with two-player co-op. The LEGO series has been pretty reliable for including local co-op, so I’m really glad that they’re doing it again here. These games are great to play with your family. Pretty much anyone can jump in and try them out.

Retro Co-op News

Now let’s talk about some retro news that has to do with co-op gaming.

Nintendo Switch Online Additions

The Nintendo Switch Online service added a few more games in April.

Only one of them had co-op though, and that’s Mendel Palace on the NES. This is a really great game that often gets overlooked. It’s made by Game Freak, the same people that made the Pokémon games.

It’s a two-player co-op puzzle action game where you basically flip over tiles to eliminate enemies. Once they’re all eliminated, you move on to the next screen. I love this game.

Bio Creeps

There’s a new NES game that’s currently on Kickstarter called Bio Creeps.

It has a planned release for 2027. This is a single screen platformer with the main gimmick being you shoot down in order to jump up.

This game’s been on my radar for a while, and I played the demo a year or two ago and I really liked it.

Clash of Courts

I don’t have a lot of information about this game. I just found it on itch.io, but it’s a new NES game that can actually be played with six players.

It’s a single screen platformer inspired by games like Joust, Bubble Bobble, and Killer Queen. And yeah, you can actually play this on original NES hardware, but you do teams either two-on-two or three-on-three.

This seems very inventive for the NES.

Hidden GBA Co-op Modes

A couple of months ago, there were some Game Boy Advance games where someone looked inside and found that they had co-op code hidden away that was never included in the official releases.

So they hacked these games and put the co-op back in, and they made it so you can actually play couch co-op. If you do it on an emulator, you can just boot it up and you don’t have to have two Game Boy Advances.

The games include Sword of Mana, Double Dragon Advance, River City Ransom EX, and Mario Tennis: Power Tour.

I love seeing this kind of stuff happen in the retro community. Hopefully they do this with more games.

Triple Impact

A couple months ago, there was a new Super Nintendo game announced called Triple Impact.

This is a 2D beat ’em up that can be played co-op.

Arcade Archives: Street Smart

Arcade Archives continues to release new ports of arcade games and put them out on modern platforms.

The most recent one with co-op is Street Smart. This is basically like a fighting game, but you can do two-on-two matches.

Neo Geo AES Plus

Another big piece of retro news was the Neo Geo AES Plus.

When this comes out, it’ll be $200. It comes with wireless controllers, HDMI out, and can play the original cartridges. They’re also doing reproductions of AES games, ten of them.

There’s only two of them though that have co-op, and that’s Metal Slug and Shock Troopers.

I’m definitely interested to see what they do with this, but I already have an original AES console, so I probably won’t buy this.

Modern Couch Co-op News

He-Man Delay

First of all, the He-Man game was supposed to come out April 28th, but it was delayed.

There’s no official release date yet, but it’s expected sometime this summer.

After BEat

After Beat was announced to be coming out of early access sometime soon.

This is like a bullet hell shooter that implements rhythm mechanics as well. I don’t know too much about this game, but it looks really cool.

Goodboy Galaxy

Goodboy Galaxy is coming to the Nintendo Switch.

This is actually a game that originally came out on the Game Boy Advance as a homebrew, and then they ported it to Steam, which is when I played it. They added co-op to that version.

This new Switch version is also going to have the co-op gameplay on October 30th.

Catgirl Survivor 2: Beyond the Veil

This is another retro-style pixel art beat ’em up and you can play this one in two-player co-op.

Lost Castle 2

Lost Castle 2 is coming out of early access on June 11th.

I have never played the first Lost Castle, and I haven’t played this version either, so it’s something that I definitely need to try.

Friendly Steps

The announcement trailer for Friendly Steps came out, and this game definitely reminds me of Chained Together, but a little bit more light-hearted.

Prolly Nothin

Another announcement trailer came out for a game called Prolly Nothin’.

This is a two-player horror type of game. I really like the art style and it actually kind of reminds me of ToeJam & Earl.

Coffee Raccoon

Coffee Raccoon also had an announcement trailer.

This looks like a really cute, cozy game. You can play it in split screen co-op and it looks like it implements a lot of different styles.

From the trailer, it looks like they have parts where you’re making coffee and it’s like Overcooked or something. You can upgrade your tech and explore and gather resources.

I really like the art style here, and any game that is fully 3D that includes split screen is always cool to see.

ID@Xbox Showcase

The ID@Xbox showcase happened in April and they announced a bunch of new games.

There were only two games though that actually included couch co-op.

Escape Academy 2

Escape Academy 2 is coming to Steam and all Xbox platforms. It’ll also be a day one game on Game Pass.

SpeedRunners 2: King of Speed

SpeedRunners 2: King of Speed is a four-player 2D platformer where you basically run and platform as fast as you can.

Orbitals

Orbitals got a brand new gameplay trailer.

If you haven’t heard of Orbitals yet, it’s an upcoming couch co-op game that’s coming out exclusively for the Switch 2. This is another one of those games that is two-player only, so there’s no single player mode whatsoever.

In this new trailer, we got some new information, and the developers talked about how the gameplay is built around asymmetrical co-op. Basically, each character has their own unique abilities, weapons, and tools, and you have to use them together in order to solve puzzles.

In the trailer, one player has a beam cannon and the other player has a hookshot-type tool. The player with the beam cannon is constantly shooting this droid to keep him charged. They said that if you don’t, then he explodes.

This helps the other player navigate the environment and get through the obstacles. While moving on this hovering platform, the player with the hookshot has to shoot these numbered gates to open them up.

The other player is on the other side of the gate and has to follow along and shoot through the gate as it opens to continue charging the droid.

Then they go on to show other examples of asymmetrical co-op gameplay as well. This looks really creative and it’s definitely showing some unique co-op gameplay.

Anyways, this got me excited, and Orbitals definitely continues to be one of my most anticipated titles of the year.

Don’t Starve Elsewhere

We also got a reveal trailer for Don’t Starve Elsewhere.

This is a sequel to Don’t Starve Together. Co-op has been confirmed, but they haven’t said whether that’s online only or local co-op.

But I did want to mention this because Don’t Starve Together obviously had local co-op, so hopefully this one does as well.

Outro

That’s all of the co-op news and releases that I could find for April and May.

What games are you most excited for?

If you want more couch co-op stuff, check out the rest of the videos on the channel and be sure to subscribe. If you want to support the channel, there’s memberships and affiliate links down below. No pressure, but it does help.

We also go live every Sunday at 6:00 p.m. and just play random couch co-op arcade games, so come hang out if you want.

All right, that’s all I got.

Together: Moon Escape Might Be One of the Best Co-op Games of 2026

This is Together: Moon Escape.

If you're into co-op only games, games like It Takes Two, Lego Voyagers, or Split Fiction, there's a new one that you should know about. It's called Together: Moon Escape, and it officially released on April 21st.

This is a fully co-op game with no real solo mode. You need another player to progress. You can play it online, and you can play it in local co-op in split screen. I tested both, but I'm going to be focusing mostly on the split screen because that is what I do here.

And just a quick heads up, I was given a review code for this game, but all the opinions shared here are my own.

A Simple Premise That Works

The premise is you're dropped into a spaceship on the moon with almost no context. The goal is simple: escape.

That's it.

It's really vague, but it works. The game immediately pushes you into solving puzzles together, and honestly, my first impression was that this game is way more polished than I ever expected.

It was made by a single developer, Carlos GameDev, and while playing this, I didn't really run into any issues. No major glitches, solid performance, and it just feels really good to play.

The Puzzle Design Is Genuinely Clever

The game starts simple. The first puzzle is basically just pressing a button at the same time. It's not really a puzzle, more of a tutorial, but it ramps up quickly.

One of the earlier puzzles had us stuck for a minute. You're trying to unlock a door using a code, but the solution is hidden in the environment. There are framed pictures with shapes and numbers, then the keypad shows colors. So you have to match the color to a shape, then match that shape to a number, then input the correct sequence.

It's one of those moments where it clicks and you kind of just feel like a genius for figuring it out together.

A lot of the puzzles are built around coordination. There's one where electricity runs through a system and you have to pull levers in sequence to keep it going. Usually about four levers, so you're basically leapfrogging. One player hits a lever, the other hits the next, then you swap and keep it going.

It's simple, but it really forces coordination and timing between players.

SplitScreen Actually Matters Here

Later on, the game introduces asymmetrical mechanics.

You pick up these weapons where basically one player can see invisible slime creatures and the other uses a gun but can't see them. So now one player is guiding while the other player is shooting blind.

And this is where split screen really helps.

You can just glance at each other's screen instead of trying to explain everything. This might be cheating, but honestly it made some of these sections way easier to navigate.

There's another part where you have to calibrate your suit. One player pushes buttons while the other player watches a monitor to see where the levels are. You have to communicate and get everything within certain parameters.

Again, in split screen you can kind of just cheat and see for yourself, but I actually think that makes the experience more fun.

Using that same gun, one player can also locate invisible pathways and platforms. So you're constantly communicating and guiding each other through areas where only one player can actually see what is happening.

I thought this was a really fun and creative concept. It forces you to work together in a way that feels natural instead of gimmicky.

The Moon Sections Are the Best Part

My favorite parts of the game are when you finally get outside onto the moon.

The game really opens up there. It feels a lot less claustrophobic. You can jump higher, there's more platforming, and the areas feel way less restricted.

There's a section where one player controls buttons below while the other player is platforming above. Then there's this ridiculous moment where you flush a toilet and use it to launch a player upward.

That whole section honestly took us the longest to figure out, but it ended up being one of the best parts of the game.

Everything here just feels intentional.

Sometimes you're solving complex puzzles. Sometimes you're just figuring out where to go. But nothing really feels random.

A Rare Kind of Co-op Game

This looks really good for a solo-developed 3D game.

You don't see a lot of indie co-op games at this level, especially fully 3D split screen games. Most indie co-op titles tend to be 2D, so this immediately stood out to me.

The audio is mostly atmospheric, but when the music hits, it actually works really well.

More importantly, this feels like a game built entirely around cooperation. It's not just a mode or an add-on. The whole game depends on teamwork.

The Only Real Downside

The only real downside is that some of the puzzles are frustrating.

There were definitely moments where we were stuck longer than I would have liked. But honestly, that's kind of the point. These puzzles are clearly meant to challenge your teamwork abilities.

If you're playing with someone who gets impatient easily, you might run into a few rough moments.

Final Thoughts

Overall, I was really impressed by Together: Moon Escape. So far, this is one of my favorite couch co-op games of 2026.

If you like games like Portal, It Takes Two, or Split Fiction, anything that requires real teamwork, you should absolutely check this out.

This feels like one of those games that could easily slip under the radar, and it really shouldn't.

I never really do reviews of single games. Usually I make list videos or deep dives on entire genres. I get review codes all the time, but not many games catch my attention enough that I want to make a whole dedicated video about them.

So this is less of a review and more of a highlight.

I really liked it, and I want more people to play it.

Top 30 Couch Co-op RPGs Of All Time

Intro

Couch co-op RPGs are one of my favorite things to dig into because they are so much rarer than other co-op genres. Beat 'em ups, run and guns, and platformers have always had plenty of options. RPGs are different. They are usually bigger, more complicated, and much harder to design around multiple local players.

That is also why the best ones stand out so much.

This list pulls from all over the place. There are old games, modern games, obscure imports, arcade hybrids, and a few titles that barely fit the genre but absolutely deserve to be here. These are the couch co-op RPGs that I think are the best of the best.


Elemental Gearbolt

This is probably the weirdest game on the list, and I mean that in a good way. Elemental Gearbolt is a two-player light gun game on the PlayStation, but it also has RPG elements. That alone makes it stand out.

I love the visuals here, and the soundtrack is really strong too. It is one of those rare games that feels genuinely unique. I have never really seen another game do this exact blend of genres the same way.

If you are a physical collector, this one is also pretty rare and expensive. But unlike a lot of expensive retro games, this one is actually worth playing.


Ultima: Runes of Virtue II

This is an action RPG on the original Game Boy. To play it the original way, you need two copies of the game, two Game Boys, and a link cable. Thankfully, that is a lot easier to deal with now through emulation or the two-player Game Boy MiSTer core.

This sequel is much better than the first game. The original is more bare bones and clunkier. This one feels more complete.

Visually, it is primitive, but the idea of a full-fledged co-op RPG on Game Boy is such a novelty, and it actually works much better than you would expect.


For the King

For the King blends turn-based RPG combat with roguelite mechanics and a tabletop feel. You travel across a procedurally generated world, take on quests, explore dungeons, and manage resources like gold and health.

This game really shines in co-op. Each player controls a different hero in the same party, and because of the survival systems and random events, every run unfolds differently.

What makes it such a good co-op RPG is the shared decision-making. Every move matters, and the whole group has to think things through together.


Haven

Haven is one of the few games here that really feels built from the ground up as a co-op RPG. The whole thing is relationship-focused, so it works especially well for couples.

The turn-based combat is simple enough that almost anyone can pick it up. I love the visuals, and I like the idea of the game more than some of the story and voice acting. When I played it, I skipped a decent amount of that stuff.

Still, I think it is really cool to see a story-driven RPG that is fully designed around co-op.


Ganbare Goemon 3

I love the Goemon games. Legend of the Mystical Ninja on the Super Nintendo is great. Goemon's Great Adventure on the N64 is my favorite N64 game. Ganbare Goemon 3 is another excellent one, and it leans more into RPG mechanics than most other entries in the series.

It still has the 2D platforming sections, but it also has an overworld with towns, NPCs, exploration, permanent gear upgrades, magic abilities, and health upgrades.

This is one of the best games in the series, and thanks to fan translations, it is much more accessible now for English-speaking players.


Little Ninja Brothers

This is one of those NES games that still feels unique. It is a hybrid of RPG and beat 'em up.

You move around an overworld map like a traditional RPG, with towns, quests, and random battles. But when combat starts, it turns into a beat 'em up instead of a turn-based battle system.

You gain experience, level up, and progress like a normal RPG, but the gameplay has a totally different rhythm. It is one of the coolest genre blends on the NES.


Dungeon Explorer

Dungeon Explorer is a fairly straightforward dungeon crawler, but what made it stand out was five-player co-op on the TurboGrafx-16 and PC Engine.

For a home console game from that era, that was kind of insane. Even now, you do not see that many local co-op RPGs supporting more than four players.

That alone makes it important, and it is also just a solid dungeon crawler in general.


Full Metal Furies

Full Metal Furies is a top-down action RPG built around teamwork. You pick from four heroes, and each one has different weapons, abilities, and roles in combat.

The game mixes fast action with light RPG progression, gear upgrades, and more puzzles than you might expect. The biggest thing that makes it stand out is that co-op is not just optional. It is really built into the design.

A lot of enemies have colored shields that can only be broken by specific characters, so you actually have to coordinate. This is one of the best modern indie co-op RPGs that still does not get enough attention.


Pit People

Pit People is a weird turn-based tactical RPG from the creators of Castle Crashers. Instead of real-time combat, you move characters around a battlefield grid, recruit creatures, and build out your team.

I am always a little skeptical of co-op in turn-based RPGs because it sounds like it would drag, but this one handles it really well. Both players can move their cursors around at the same time, so there is very little sitting around waiting.

It also has that same goofy humor and visual style that made Castle Crashers stand out. I do not think Pit People ever got the same kind of attention, but I think it is just as strong within its genre.


Cassette Beasts

Cassette Beasts is basically the co-op Pokémon game a lot of people always wanted. You can play through the whole game together, explore the world together, and battle side by side in two-on-two fights.

The pixel art is great, but the soundtrack might be my favorite part. It has a really cool low-fi feel and a lot of style.

It is one of the better modern examples of a co-op RPG that feels like it was designed to be shared.


Tales series

The Tales games are interesting because co-op is in a lot of them, but it almost always feels hidden. Exploration is single-player, but when you enter battle, other players can jump in and control party members in real time.

Not every game in the series has co-op, but several of the best ones do. Tales of Symphonia, Tales of Vesperia, Tales of the Abyss, Tales of Graces f, and Tales of Berseria are all good places to start.

You really cannot go wrong with any of those, but Symphonia is still my personal favorite.


Baldur's Gate: Dark Alliance

Dark Alliance is a top-down dungeon crawler that came out on the PS2, Xbox, and GameCube. It is very similar to Gauntlet and obviously heavily inspired by Dungeons & Dragons.

This game felt really important when it came out. It helped define what console dungeon crawlers would look like for a while after that. You can see its influence in games like X-Men Legends, Marvel Ultimate Alliance, Fallout: Brotherhood of Steel, and Dungeons & Dragons Heroes.

It still holds up as one of the best dungeon crawlers ever made.


Final Fantasy Crystal Chronicles

This is one of the strangest and most memorable co-op setups ever. To play it in four-player co-op on GameCube, you needed four Game Boy Advances and four link cables.

That barrier to entry meant a lot of people never got to experience it the way it was intended, which is a shame because it is a really smart co-op game. One player carries the chalice while the others protect them, so it constantly forces communication and teamwork.

It is also action-based, which made it stand out within the Final Fantasy series at the time.


Ys X: Nordics

Ys X is a fast-paced action RPG with a lot of exploration and story. The main downside is that co-op does not unlock right away. You have to wait about an hour or two to get the second character.

That can be annoying, especially because there is a lot of dialogue at the beginning. Once co-op opens up, though, it actually feels pretty balanced between both players. There are even co-op moves that you can pull off together.

There are not many fully 3D action RPGs with local co-op, so this one feels especially rare.


Outward

Outward is a survival RPG with Soulslike elements, which means it is pretty brutal. Luckily, you can play the whole thing in split-screen co-op.

This is one of those games that I have never been very good at, but I still really enjoy it. It is harsh, slow, and demanding, but playing with another person makes it much more rewarding.

I am really looking forward to the sequel too.


Shining Soul II

This came out on the Game Boy Advance and supports up to four players, though you need multiple systems, copies, and link cables.

That is a lot, but if you can actually set it up, it is a really fun action RPG. You choose your class, go on quests, level up, and grind for progress.

I like the art style a lot, and if you enjoy games like Secret of Mana, this is an easy one to recommend.


Trinity Trigger

Trinity Trigger is very clearly inspired by the Seiken Densetsu games. You can play through the whole story in three-player local co-op, but like Secret of Mana, you do not get full co-op from the beginning.

You have to reach a certain point before the other characters unlock. Once you do, though, the rest of the game can be played together.

This kind of simple action RPG has not been explored enough in modern games, and Trinity Trigger helps fill that gap.


Dungeons & Dragons: Shadow over Mystara

This is technically an arcade beat 'em up, but it has enough RPG mechanics that I absolutely count it. You can play with up to four players, and it includes branching paths, shops, stat upgrades, and lots of magic.

It still plays like a beat 'em up, but it has a lot more depth than most games in that genre, especially for its time.

There is a reason this is still considered one of the best arcade co-op games ever.


Champions: Return to Arms

This is another PS2 dungeon crawler, and it feels like a natural next step after the earlier Diablo-style console RPGs.

There is a lot of content here, and the gameplay is very easy to pick up. It might feel a little rough around the edges now, but I still think it is an important game in the evolution of co-op dungeon crawlers.


Children of Morta

Children of Morta is a modern roguelite RPG with a very strong narrative focus. It is difficult, and I have never been especially good at it, but it nails the thing that makes roguelites work.

Even when you fail, you want to jump right back in.

The dungeons stay fun, the progression feels good, and the art style is some of the best pixel art I have seen. It is one of those games that gets more addictive the more you play it.


River City Ransom

River City Ransom was way ahead of its time. At first glance, it is just a beat 'em up. But it is nonlinear, has RPG progression, towns, shops, stat upgrades, and a more open structure than most action games from that era.

Once you understand how it works, it becomes a lot more enjoyable. You start figuring out which moves to prioritize, where to go next, and how to build your character more effectively.

This is one of the most important co-op games ever made, not just one of the best co-op RPGs.


Gauntlet Legends

Gauntlet Legends is still my favorite Gauntlet game. The older ones never fully clicked for me, but this one absolutely did.

Maybe it just came along at the perfect time, but I have a lot of memories of staying up late with friends and playing it in four-player co-op. It is one of those games that felt made for sleepovers.

It improved on the older Gauntlet formula in a lot of ways, and it is still one of the best local dungeon crawlers ever.


Phantasy Star Online Episode I & II

I am talking specifically about the GameCube version here. The Dreamcast version was online only, but the GameCube release added four-player split-screen local play.

That alone makes it special. It is a fully 3D action RPG that you can play locally with multiple people on one screen setup, and there are still not many games that offer that kind of thing.

I cannot really speak to the online side much, but the local co-op mode alone makes this one stand out.


Borderlands 2

Every Borderlands game is known for co-op RPG shooter gameplay, but Borderlands 2 is still my favorite of the series.

You can play the full campaign in split-screen, and later versions even support four-player split-screen. It is a huge game, and it helped popularize the mix of first-person shooting with RPG progression systems.

Even now, it is still one of the best examples of that hybrid done well.


Diablo IV

You really cannot go wrong with most of the Diablo games. I know some people prefer III, and some still prefer II, but Diablo IV is the one I would recommend most at this point.

It has the most production value of the series, and it still gives you that same satisfying dungeon-crawling action RPG loop.

I still have a soft spot for the original PlayStation version of Diablo because it had local co-op, but Diablo IV feels like the most complete modern recommendation.


Secret of Mana

Secret of Mana is one of the most important co-op RPGs ever made. Being able to play it with three people on the Super Nintendo was a huge deal.

It has a big world, real-time action combat, and a really memorable atmosphere. I cannot say enough good things about it. It is one of my favorite games of all time, and one of the best action RPGs ever made.


Sea of Stars

I was really excited when Sea of Stars added co-op. You can now play the entire story in three-player co-op, which is still pretty rare for a turn-based RPG.

It also uses active real-time inputs, so you are not just sitting there picking commands. You have to block at the right time and engage with the combat.

The pixel art is incredible, and it is one of the best-looking RPGs in years. I would love to see more games follow this lead.


Divinity: Original Sin 2

The first Divinity is great too, but I think Original Sin 2 improves on it in just about every way.

This is a game that really feels built for co-op. The world is huge, the turn-based combat is deep, and the amount of shared decision-making constantly reinforces the idea that this is meant to be played with another person.

It is one of the best modern co-op RPGs ever made.


Baldur's Gate 3

Baldur's Gate 3 is probably the best couch co-op RPG ever made, or at the very least it belongs in that conversation. It has full split-screen co-op for the campaign, and it is also one of the most important games the genre has had in a long time.

Not only is it a massive big-budget RPG, but it also committed to local co-op in a way most modern AAA games do not. That alone matters.

It feels like it was built for co-op, and I really hope its success opens the door for more big budget local co-op RPGs.


Seiken Densetsu 3

To me, this is the greatest couch co-op RPG of all time.

It is the sequel to Secret of Mana, and for a long time it was stuck in Japan. Thankfully, newer collections gave it an official English version, so it is much easier to access now.

I think it improves on Secret of Mana in almost every way. The only downside is that it drops from three players to two. Even with that, the visuals are some of the best in the entire 16-bit era, the class system is excellent, and the branching paths make it feel bigger and more replayable.

When I think of classic co-op action RPGs, this is still the peak.


Closing Thoughts

That is my list of the top 30 couch co-op RPGs of all time.

I tried to make it a pretty diverse mix of old and new games, along with some obscure picks that deserve more attention. I am sure there are some I missed, but these are the ones that stand out most to me.

If you are looking for more couch co-op recommendations, especially on older systems, that is what this site is all about.

10 Couch Co-op Roguelikes You Should Try

Today we’re talking about 10 couch co-op roguelike games. Some newer releases, some that flew under the radar, and a few that are just worth highlighting.

Risk of Rain Returns

Risk of Rain Returns is more than just a remaster. It’s a full reimagining of the original 2013 roguelike. It has updated visuals, enhanced mechanics, and new content.

Right off the bat, it looks and feels like a significant upgrade. The pixel art has been refined, animations are smoother, and the color palette is more vibrant. It still keeps that gritty atmospheric look from the original.

The core gameplay loop remains the same. You choose a survivor, land on a mysterious planet, and fight for survival.

Co-op is where Risk of Rain always shines, and this version makes it even easier to play together locally or online. If you liked the original, this is more of that but better. Honestly, I think this version is even better than the original.


Crypt of the NecroDancer

This is one of those rare indie games that fuses two completely different genres. Rhythm gameplay and roguelike dungeon crawling.

You have to move with the beat. Attacking and dodging are tied directly to the music. If you stay on beat, everything flows smoothly. If you mess up, enemies can overwhelm you really quickly.

This is a game that I’m not very good at, but I understand why people love it. It’s tough, but it’s always fair.

There is a co-op mode, and both players move to the same beat and progress through the dungeon together.


Ammo and Oxygen

Ammo and Oxygen finally came out of early access.

This is a roguelike twin stick shooter that supports up to four players in local co-op. It has a really dark atmosphere and looks great visually.

When I played this with two friends, we found it to be very difficult. You’re not just fighting enemies, you also have to manage your oxygen levels. If it runs out, you die quickly.

If a teammate dies, another player can revive them. One thing I really liked is that you can find cassette tapes that trigger synthwave music. Up until that point it’s mostly ambient sound, so it really changes the feel of the game.


TMNT: Splintered Fate

This originally came out on iOS, but it was brought to Switch and Steam with local co-op added.

Unlike most TMNT games, this is a dungeon crawler roguelike instead of a beat ’em up. You can play with up to four players.

It might look a bit like a budget game, which makes sense since it started as a mobile title, but there’s actually a lot of depth here.

Each character has their own abilities, and you build them up over each run. Rooms are procedurally generated, and upgrades are temporary. If you die, you lose everything.

You progress through rooms, pick upgrades, and fight bosses like Bebop, Rocksteady, Leatherhead, and Shredder.


Cult of the Lamb

This is a hack and slash roguelike mixed with base building.

The dungeon sections are procedurally generated, and you collect resources and recruit followers. Then you return to your base and manage your cult.

You build structures, cook food, and perform rituals to improve your stats. The two parts of the game feed into each other.

It’s a really unique structure, and I think it works really well in co-op.


AK-xolotl

This is another game that started as single player and later added co-op.

It’s a top-down twin stick shooter with procedurally generated levels and random upgrades. It plays a lot like Enter the Gungeon.

I enjoyed it, but it can get repetitive if you’re not unlocking new upgrades consistently. The pixel art looks great and the characters are really unique.


Ants Took My Eyeball

This is one of the more unique games on the list.

It’s a 2D platformer with roguelike elements, including procedural levels and upgrades. The visuals really stand out. It has hand-drawn cutscenes and slightly grotesque pixel art during gameplay.

The combat feels good, with both melee and ranged attacks, and the platforming is solid.

I found it to be pretty difficult, but it’s definitely worth checking out.


Asterogues

Another roguelike with a top-down perspective and twin stick controls.

This one feels similar to Enter the Gungeon or NeuroVoider. I liked it a lot, but I definitely need to spend more time with it.


Vampire Survivors

This one started as a single-player game, but now supports four-player couch co-op.

You don’t really attack manually. You just move around, avoid enemies, and collect upgrades. Your character attacks automatically.

It looks very low budget at first, but it becomes really addictive, especially with friends.


Double Dragon Gaiden: Rise of the Dragons

This blends roguelike elements with a tag-team beat ’em up system.

The combat is simple but satisfying, and the tag system lets you swap between characters and combine abilities. The structure lets you choose which boss to fight next.

The roguelike elements don’t always work perfectly, but the core gameplay is strong.

Visually, it’s a big departure from older Double Dragon games, but it works. The pixel art is detailed and colorful.

For me, this is the best Double Dragon since Double Dragon Advance.


Outro

So there you go. 10 couch co-op roguelike games that are worth checking out. What are some of your favorite couch co-op roguelites? And check out the video version if want!

Co-op Only Games: The Best Games You Have to Play Together

Today we’re talking about co-op only games.

These are games that require two players. There’s no single-player option. You can’t play them alone.

And as usual, we’re only talking about local couch co-op.

You can’t have this conversation without bringing up Hazelight Studios. They’ve basically become the gold standard for modern co-op games. Everyone already knows these, so I won’t spend too long on them—but they’re important.


Hazelight Studios

Hazelight builds games from the ground up for two players. They also introduced the Friend’s Pass, where only one person needs to own the game.

All of their games support split screen.

A Way Out

This is basically a prison escape game. You play as two characters working together to progress through a story-driven experience.

There’s more to it than that, but you probably already know this one.

It Takes Two

This was the follow-up.

The tone is way more lighthearted and cartoonish, but the gameplay expands on everything. It constantly shifts genres—one moment it’s a fighting game, then a platformer, then a shooter.

It never really lets the gameplay get stale.

Split Fiction

This came out in 2025, and it’s already considered the best of the three.

It takes everything from A Way Out and It Takes Two and improves on it. Same idea, constantly shifting gameplay styles, but more refined.

You can’t really go wrong with any Hazelight game. They’re some of the most important co-op games out right now.


Short Games, Demos, and Smaller Projects

With You

This one is free on Steam and very short, about 15 to 30 minutes.

It’s simple, easy to pick up, and feels similar to something like Snipperclips. There’s not much challenge, but it works really well if you’re playing with someone inexperienced.

This is a great one for couples.

Twin Cores

This is basically a demo, and I really wish it was a full game.

It’s an on-rails shooter, kind of like Star Fox, but it’s co-op only. You control two ships, and there’s a fusion mode where one player flies and the other shoots. Then you switch roles.

It’s really high quality, it just needs more content.

Dual Firewald City

An upcoming game with strong A Way Out vibes.

It’s a narrative-driven co-op game with voice acting and cutscenes. It looks a bit rough and low-budget, but it has a lot of variety in gameplay.

It’s supposed to release in 2025. Hopefully it ends up being a nice surprise.

Together: Amna & Saif

This one had a successful Kickstarter back in 2021, but since then it’s gone quiet.

It’s a 2D top-down puzzle game where you and your partner step on switches, solve puzzles, and move through maze-like levels.

No combat, just pure co-op puzzle solving.

As of now, it’s kind of up in the air whether it’s still happening.


Recent Co-op Only Standouts

Lego Voyagers

This one just came out recently, and it’s my favorite LEGO game.

Me and my friend Shawn played it start to finish, and it was a great experience. It’s not based on any existing franchise, it’s a completely original story.

It almost feels like an art game. There’s no dialogue at all, the story is told entirely through gameplay and visuals.

The gameplay itself is simple, just solving puzzles, but it works really well. It also has the Friend’s Pass, so only one person needs to own it.

Definitely one of my favorite co-op games of 2025.


Ibb & Obb

This has always been a well-known co-op indie game, but I didn’t realize for a long time that it’s co-op only.

One player has inverted gravity, and the other doesn’t. It’s all about timing and momentum.

It gets really difficult later on, but it’s a really solid co-op experience.


Tristoy

This one plays like a co-op Metroidvania.

It uses a dynamic split screen, when you’re together, it’s one screen. When you separate, it splits. I wish more games did this.

Each character has different abilities, so there’s some asymmetry there.

That said, it’s a bit hit or miss. Some good ideas, but it lacks polish and can be frustrating. Still worth trying.


One of the Earliest Co-op Only Games

Co&Co (Commodore 64)

This is probably the most obscure game on the list.

It came out in 1985, and it might be one of the earliest co-op only games ever made.

It’s a single-screen platformer, similar to something like Donkey Kong or BurgerTime. Both players have to reach the exit to progress.

You technically can control both characters solo, but that’s not how it’s meant to be played.

It’s simple and dated, but still interesting, especially for how early it is.


Closing Thoughts

These are co-op only games, no single-player mode at all.

There are also some games that fall slightly outside this category, like:

  • Bokura

  • We Were Here

  • Spaceteam

  • Keep Talking and Nobody Explodes

But those lean more into online play or different setups, so I didn’t include them here.







The History of Asymmetrical Co-op : From Fire Truck to It Takes Two

in gaming, asymmetrical co-op means players don’t share the same role, abilities, or even perspective. They’re not just two versions of the same character. They have different jobs that complement each other.

And when it’s done right, it can completely elevate a cooperative game.

So today, we’re doing a deep dive into asymmetrical co-op gaming—what it is, where it started, and why it works.


The Origins (1978–Late ‘80s)

It all started in 1978 with Fire Truck.

This is often cited as the first co-op game ever made, and I haven’t found anything that predates it. Two players control a single fire engine—one steers the front, the other controls the trailer behind. You literally cannot play the game without communicating. It’s pure teamwork built directly into the hardware.

Nintendo experimented with this idea in the mid-80s with Gyromite on the NES. One player controls the main character, while the other uses a second controller (or R.O.B.) to raise and lower gates. It feels more like operating machinery together than playing a traditional platformer.

Then there’s Gotcha! The Sport, where one player moves the camera while the other uses a light gun to shoot. It was probably meant to be single-player, but splitting the roles between two people just feels natural.

In 1988, Silkworm took things further. One player pilots a helicopter while the other drives a jeep. One handles threats in the air, the other covers the ground. You rely on each other constantly.

That idea was later refined in Firepower 2000 on the Super Nintendo—same concept, but more polished.


Early Experiments (Late ‘80s–Early ‘90s)

Games started exploring assist-style asymmetry too.

In Eight Eyes, one player controls the main character while the second controls a falcon companion. The falcon can attack, grab items, and activate switches. It’s not equal, but both players clearly have defined roles.

Then you get something like Bimini Run on the Genesis—one player drives a speedboat while the other handles the weapons. It’s a simple idea, but it works.

One of the most important examples from this era is The Lost Vikings. Each character has completely different abilities—combat, defense, speed—and you have to combine them to solve puzzles. On Genesis, you could even play with three players.

In 1993, Yoshi’s Safari split things cleanly—one player drives, the other shoots with the Super Scope. Completely different jobs, same goal.

And arcades pushed it even further with Lucky & Wild, where one player drives and shoots while the other focuses purely on gunplay. This was basically the peak of the driver/gunner concept.


Mid ‘90s to Early 2000s — Expanding the Idea

The Firemen 2: Pete & Danny took a different approach. One player uses a fire hose for ranged attacks, while the other uses an axe and close-range tools. Two completely different playstyles solving the same problem.

Then there’s Seven Mansions: Ghastly Smile on Dreamcast. This is one of the first co-op survival horror games, and it uses asymmetry in a really interesting way. Each character has strengths and weaknesses, and you’re often separated, solving different parts of the same puzzle.

By the early 2000s, asymmetry started sneaking into more mainstream games.

Mario Kart: Double Dash!! let two players share one kart—one drives, the other handles items.

Final Fantasy Crystal Chronicles had one player carry the chalice while everyone else protected them. Not fully asymmetrical, but that one role changes everything.

Starsky & Hutch brought back the driver/gunner setup with modern hardware—one player drives, the other shoots with a light gun. If you had both peripherals, it was a really unique experience.

But after this, that specific style kind of faded out.


Late 2000s — The Transition Era

Local co-op started to decline, but some games kept the idea alive.

Kane & Lynch: Dead Men split perspectives—one player might cover from above while the other moves through the level below.

Army of Two built its entire design around cooperation. One player draws aggro while the other flanks. You’re constantly working together, even if the game isn’t fully asymmetrical all the time.

Resident Evil 5 gave each player different strengths. One handles heavy combat, the other manages support, healing, and precision.

These games weren’t fully asymmetrical, but they proved something important—co-op doesn’t have to mean doing the same thing.


The Indie Renaissance (2010s)

This is where asymmetrical co-op really took off.

F.E.A.R. 3 gave players completely different playstyles—one uses weapons, the other has supernatural powers.

Then in 2015, Affordable Space Adventures basically brought the Fire Truck idea back. Players control different systems of the same ship—movement, power, temperature. You’re literally operating one machine together.

Resident Evil Revelations 2 split roles between combat and support—one fights, the other scans for items and enemies.

Lovers in a Dangerous Spacetime is one of the best examples of controlled chaos. Players run between stations—piloting, shooting, shielding—trying to keep everything working.

Keep Talking and Nobody Explodes takes it even further. One player sees the bomb, the other reads the manual. No shared screen. Pure communication.

Other great examples:

  • Carly and the Reaperman – one player in VR, one on screen

  • Arise: A Simple Story – one controls the character, the other controls time

  • Degrees of Separation – fire and ice mechanics affecting the world

  • Toodee and Topdee – two completely different perspectives (2D and top-down)

At this point, asymmetry isn’t just a mechanic—it’s the entire game.


Hazelight and Modern Asymmetrical Co-op

Then you have Hazelight Studios.

Games like A Way Out, It Takes Two, and now Split Fiction took asymmetrical co-op and turned it into cinematic storytelling.

Every section gives players different tools. One fixes machinery while the other provides cover. One uses nails, the other uses a hammer. It’s not just split roles—it’s split perspectives.

They’ve basically become the gold standard for co-op design.

And honestly, their success is what opened the door for bigger studios to start taking this idea seriously again.


Why It Works

From Fire Truck in 1978 to modern games today, asymmetrical co-op has evolved from a limitation into something intentional.

It’s the purest form of teamwork in gaming.

Not two players doing the same thing—
but two players relying on each other to succeed.

Different roles. Same goal.

That’s asymmetrical co-op.

Every Exclusive Couch Co-op Switch 2 Game So Far

The Switch 2 has been out for a little while now, so I think it’s time to talk about every single exclusive couch co-op Switch 2 game so far.

There still aren’t a ton of true exclusives yet, but there are already some interesting ones here. Some are full co-op games, some have assist modes, some have team options, and a few upcoming games look especially promising. I also wanted to touch on the Switch 2 upgrade packs and GameShare, because even though those aren’t all brand-new exclusives, they do add some unique local co-op features that are worth mentioning.

Current Switch 2 Exclusives

Donkey Kong Bonanza

Starting with the current games, we have Donkey Kong Bonanza. This feels like a reboot of the Donkey Kong series, and it’s the first time he’s been in 3D since Donkey Kong 64. This is a lot better than that game.

Now it’s an open world. You can climb on just about everything, and you can destroy just about everything. It feels kind of like Donkey Kong 64 mixed with Breath of the Wild. It’s just a huge world to explore and discover new things in.

One cool thing about this game is that you can actually play it in co-op. It is an assist mode, but this is one of the better ways that this has been done. Player two plays Pauline. She’s able to sing, and basically player two controls a cursor. Whenever Pauline sings, she shoots a projectile, and you’re able to pretty much destroy everything.

This is actually a huge help when playing with a friend. It’s not exactly an equal experience, but maybe play this with a kid or someone that has a little more patience. I’ve heard some people say that this actually makes the game too easy, and to me, honestly, that’s never a bad thing because I kind of suck at games. Overall, I think this is an excellent game, and it’s one of the better examples of an assist mode.


Hyrule Warriors: Age of Imprisonment

Hyrule Warriors: Age of Imprisonment is pretty much more of the same if you already know the Hyrule Warriors games. So if you like those games, you’ll definitely like this.

It’s Zelda mixed with Dynasty Warriors. You play as a Zelda character, you go up against hundreds and hundreds of enemies, you hack and slash your way through all of them, then you do a boss fight, then you get a cutscene, then you go to the next level. That’s basically it, and you do that over and over again.

The one thing that’s cool about this one is that it gives you a lot of backstory for Tears of the Kingdom. So if you’re into Zelda lore, this is definitely a game you should check out.

Also, playing this on the Switch 2 is a huge step up. Hyrule Warriors: Age of Calamity was a fun game, but in split screen it slowed down immensely. It was kind of a mess. Having the more powerful Switch 2 here definitely makes this game feel and perform a lot better.


Kirby Air Riders

Kirby Air Riders is one I originally thought was just a remake of Kirby Air Ride, but it’s actually a totally new game, so I kind of ignored it for a minute.

Basically, it’s like Kirby mixed with Mario Kart, but this one adds a lot of new stuff. You can’t play through the actual story mode in co-op, but there are some team options. If you go into City Trial, there’s an option for rules. When you go into the rules and go down to versus format, you can change it to teams.

You can do two-on-two, three-on-three, all the way up to eight-versus-eight. In here, you can do the trial mode where you power up in the city and then compete. You’re also able to just do the free run mode, which is more of a casual experience where you just explore.

So while this isn’t really a full co-op game, there’s still enough team-based stuff here that I wanted to mention it.


Mario Kart World

Mario Kart World is the latest addition to the Mario Kart series. If you like Mario Kart, you’re definitely going to like this one.

This one adds a few things, like an open world. However, the co-op gameplay is very limited. I still wanted to mention that it does have some team options. You can’t play through the whole story mode co-op, unfortunately, but if you go to multiplayer and select two to four players, you are able to play a versus match or a battle match with custom settings where you can set it up with teams. You can do two to four teams.

There’s also kind of a hidden mode. If you go down to wireless play, or if you hold L and R and push in the left stick, you can switch it to LAN play. Then you create a room, and basically you can do free roam in split screen co-op.

However, it doesn’t have all the same features. The P-switch challenges aren’t available, and you cannot enter photo mode. But you can still get the Peach medallions around the world. The other thing is that at the bottom of the screen it will always say “waiting for other players,” so that’s kind of lame.

The co-op gameplay here is definitely limited. There’s not a lot of actual cooperation happening, but it is kind of fun as a casual mode where you just explore the open world together.


Mario Tennis Fever

Mario Tennis Fever does not include co-op in its Adventure mode, which is strictly single-player. Instead, local co-op comes from doubles matches, where two players can team up against AI or other players. It’s more of a classic team-based multiplayer experience rather than a full co-op campaign, but it still works well for quick, competitive co-op sessions on the couch.


Obakeidoro 2: Chase and Seek

Obakeidoro 2: Chase and Seek came out only in Japan on Switch 2.

I played the original game a lot on Steam. It’s also known as Bail or Jail. Basically, it’s like a kids version of Friday the 13th. You can either play it with four players where one player is the monster and the other three players team up against them, or you can do it against AI.

The gameplay is pretty simple. Everyone goes and hides, and the monster tries to kill everybody. All of the human players want to survive until the timer runs out.

The gameplay really isn’t deep, but if you want something that’s slightly scary and that your kids can actually join in on, this is probably a decent title for that.


Puyo Puyo Tetris 2S

Puyo Puyo Tetris 2S originally came out on the Switch, but this is a version that’s exclusive to the Switch 2 with some added features, primarily that you can now play doubles.

You can’t play through the adventure mode here, but you are able to team up with a friend against two AI characters. You basically team up and each control shapes individually. If you’re into puzzle games, you might enjoy this one.


Survival Kids

And then there’s Survival Kids. This game only got a digital release, but it’s a sequel to a Game Boy Color game. It’s published by Konami, and you can play with up to four players in local co-op.

Basically, you play as these kids, you’re all stranded on an island, and you’re going to craft and build things. You can play the game in split screen co-op, so you’re not all stuck to the same screen.

I’ve heard this game described as a mix between Stardew Valley and Overcooked, and I think that’s pretty accurate. This is another one that’s just a really good family-friendly co-op survival game.


Switch 2 Upgrade Packs

I also wanted to talk about some of the upgrade packs. These are games that came out on the original Switch and other platforms, but they now have unique features exclusive to the Switch 2.

One thing that’s cool about these upgrade packs is that if you already own the original game, you just pay a lower price to unlock the additional content.

Brotato

Brotato is a really basic game. It’s similar to Vampire Survivors, where you control your character, move around, and it automatically attacks. There are some roguelite elements, so you can upgrade as you go.

The exclusive feature for the Switch 2 version is that you can now play it in four-player local co-op, whereas originally you could only play it in two-player.


Kirby and the Forgotten Land: Star-Crossed World

Kirby and the Forgotten Land: Star-Crossed World is basically DLC for Kirby and the Forgotten Land, but you can only play it on the Switch 2.

There’s actually quite a bit of content here. Playing through it, the whole thing is around two to three hours long. It’s a totally new story with some new levels, and you’re able to play it in two-player co-op just like the original game.


Super Mario Party Jamboree

Super Mario Party Jamboree adds in a bunch of new mini-games, but there’s also a tag team mode, so you’re able to play through a game teaming up with a friend.


Mario Wonder (Upcoming Upgrade Pack)

An upcoming upgrade pack is Mario Wonder. This one hasn’t come out yet, but it’s going to add a bunch of new levels and a couple of new characters like some Yoshis, and you can play as Rosalina. Of course, you can play these co-op. I’m really looking forward to this one.


Upcoming Switch 2 Exclusives

There still aren’t a lot of Switch 2 exclusives that are already out, but there are some that are hopefully coming this year.

Mouse Works

Mouse Works is a four-player co-op game that exclusively uses the Joy-Con mouse feature.

It looks like you’re just playing a bunch of mini-games. This is made by the creators of Snipperclips, and it definitely looks like that kind of co-op party game. I heard it’s also influenced by Part-Time UFO, and I can totally see that with the art style.


Orbitals

Orbitals is the game I’m most excited for next year.

It’s a Switch 2 exclusive, it has a really great hand-drawn ’90s anime art style, and you can only play it in co-op. I don’t think there’s even a single-player mode. The gameplay seems to be asymmetrical, where everybody has their own roles and you have to work together.

It definitely looks like it could be similar to It Takes Two or Split Fiction. I’m really looking forward to this one.


Yoshi and the Mysterious Book

Yoshi and the Mysterious Book is another new Yoshi game, and this one has co-op.

I’m a big fan of the Yoshi games. I really like Yoshi’s Woolly World and Yoshi’s Crafted World, and this seems to be more of the same. It’s a 2D platformer that can be played co-op, but this one’s art style looks more like watercolor, and I really like that. I think it looks good.

The Yoshi games are perfect to play with kids, but I’ve always had fun playing them with an adult partner as well. Either way, this is another one I’m really excited for.


Switch 2 GameShare Co-op Games

I also wanted to briefly go over the GameShare games.

If you don’t know what GameShare is, it’s a new feature on the Switch 2 where you can basically do a system link with a Switch 2 and an original Switch. You just need one copy of the game, and you’re able to broadcast it over to the original Switch.

I think this works really well. I played it with Hyrule Warriors: Age of Imprisonment, and instead of playing split screen, you each have your own screen and can sit in the same room. I think this is awesome.

A lot of people who already have a Switch 2 probably also still have an original Switch. So this is just a great way to try some of these games out. If you don’t want to play on the TV or you don’t have access to a TV, you can still do local co-op, each on your own Switch. And like I said, you only need one copy of the game, which is the best part.

Most of these GameShare games can be played locally, but some of them are only online. So for some of them, you do need Nintendo Switch Online in order to use the GameShare option.

  • Brotato

  • Captain toad

  • Chillin by the fire

  • Donkey Kong

  • Human Fall Flat (switch 2 edition)

  • Hyrule warriors: Age of imprisonment

  • Lynked: Banner of the Spark (control the bot) (Need online connection)

  • Mario 3D World

  • Mario Odyssey

  • Marvel Cosmic Invasion

  • Nicktoons & the Dicey of Destiny (online gameshare)

  • Overcooked 2

  • Plants vs. Zombies: Replanted

  • Pokemon Pokopia

  • Puyo Puyo Tetris 2S

  • Split fiction

  • Stardew Valley: Nintendo Switch 2 Edition

  • Storm Lancers

  • Survival Kids

  • Teenage Mutant Ninja Turtles: Splintered Fate


Final Thoughts

So those are all of the exclusive couch co-op Switch 2 games that have been announced so far, plus the upgrade packs and GameShare stuff that I think are worth mentioning.

The Switch 2 doesn’t have a huge exclusive library yet, but the games that are here are actually pretty solid. There’s already a decent mix of family games, assist modes, team-based stuff, and some more interesting upcoming co-op releases.

Hopefully we get a lot more announced pretty soon.

What’s your favorite couch co-op Switch 2 exclusive so far?

Why Co-op Was Better Back Then

Introduction

I grew up playing co-op games with my brother and sister. Most weekends were spent going to our local rental store, picking up Sega Genesis and Super Nintendo boxes off the shelf, and trying to figure out what we were going to play.

We weren’t just looking for good games—we were looking for games we could play together. On Genesis boxes, there was usually a “1 or 2 players” label, which helped a little, but we still had to figure out if it was co-op or competitive.

That process—scanning boxes, guessing, taking a chance—is how I found some of my favorite co-op games of all time: Streets of Rage 2, ToeJam & Earl, and World of Illusion. And honestly, those games still hold up today.


Timeless Design vs. Modern Realism

In my opinion, a lot of these older games are timeless, and a big part of that comes down to art style and design choices.

2D pixel art, especially from the 16-bit era, just works. It always looks good. It’s stylized, intentional, and readable. That’s why so many modern games are still trying to replicate that look today.

Compare that to the early 3D era—PlayStation and Nintendo 64. Those games were pushing for realism, but they didn’t quite have the technology to pull it off, and as a result, a lot of them don’t hold up visually. They can look clunky or rough by today’s standards.

That doesn’t mean they’re bad. There’s still nostalgia there, and there’s still a charm to those visuals and controls, but when you compare them directly, 2D pixel art—especially from the SNES and Genesis era—just ages better. It’s consistently beautiful.


It Was Easier to Build Co-op Back Then

But it’s not just visuals—it’s design.

Older games were often built in a shared 2D space: one screen, no complex camera systems, no split-screen, and no perspective issues. That made co-op easier to design and easier to play.

Everyone could stay on the same screen, see the same information, and work toward the same goal. As games became more complex—3D worlds, dynamic cameras, online systems—co-op became harder to implement, especially locally, and over time it stopped being the priority.


Co-op Is No Longer the Standard

In today’s gaming landscape—especially in AAA—couch co-op just isn’t a priority anymore.

We still have multiplayer, but it’s usually online, competitive, or secondary to the main experience. There are definitely exceptions like -

  • Borderlands

  • Diablo IV

  • Gears of War

  • Nintendo games like Mario Wonder and Kirby

  • Baldur’s Gate 3

  • the Divinity series

  • Hazelight Studio games

Those games prove that co-op can still work at a high level, but they’re the exception, not the standard.


The Golden Era of Couch Co-op

For me, the golden era of couch co-op is the mid-80s arcade era through the mid-90s home console era, with some definite highlights continuing into the PS1, Sega Saturn, N64, PS2, Xbox, and GameCube.

Back then, online gaming wasn’t really a thing, so if you wanted to play with someone, you had to be in the same room. And because of that, gaming felt different.

You’d rent a game for the weekend, go to a friend’s house, have sleepovers, stay up late, eat junk food, and play that game until you beat it. It wasn’t just playing—it was an event.


Why That Experience Still Matters

That’s the part I care about most.

Whether it’s with your partner, your kids, your family, or your friends, I love making it a special thing—an event. Some people do this with sports, they get together and watch a game, but for me, it’s about getting together and playing through a game start to finish.

It’s interactive, it’s satisfying, and it’s a real bonding experience. I’ve built some of my strongest friendships this way, and I still bond over video games with my daughter. I’ve shown her games I grew up with, and we play modern games too.

When I get together with my friends, we usually do a mix of old and new. And yeah, I probably play more couch co-op games than most people because of my YouTube channel and this website, but I’m trying to do my part to keep that experience alive.


It’s Harder Now—But Still Worth It

As an adult, it’s harder to make this happen.

People are busy. We have responsibilities. We have kids. Online gaming is convenient, and I understand why it’s become the standard.

But nothing really compares to getting people together in the same room. There’s something about sharing the same space, working toward the same goal, and just being present that makes it feel more meaningful. It’s less casual and more intentional. It feels like something you planned, something you made time for.


Why Old Games Still Feel Better for Co-op

So when I say old games are better for co-op, I don’t just mean nostalgia.

They were designed around it. It was easier to build co-op into a 2D game without worrying about camera systems, split screens, or technical limitations. That made it more common, more accessible, and more natural.

And I think a lot of what we’re doing now—playing retro games, seeking out indie co-op titles—is really just trying to recreate that feeling of a simpler time. Renting games, hanging out with friends, and making a whole experience out of it. That’s the whole reason I made this website and my YouTube channel.

I want to keep that tradition alive—the practice of getting people together, playing in the same room, and bonding over a game. Not just for fun, but because it actually matters.

It doesn’t matter who you’re playing with or what you’re playing on. It doesn’t matter if it’s an old game or a new one, real hardware or emulation. Just get together, make time for it, and play something start to finish.


Final Thoughts

At the end of the day, it’s not really about whether old games are better than new ones.

It’s about the experience.

Playing co-op games together—especially in the same room—has given me some of my favorite memories, and I think a lot of us are still chasing that feeling in one way or another.

So whether it’s retro or modern, just make it a point to get together and play.

Because those are the moments that stick with you.














Every Co-op Sega Dreamcast Game Ever

If you’ve been watching the channel for a while, you already know co-op has always been my thing.

It’s what I grew up playing with friends and siblings. It’s what I play now with my daughter. It’s just the way I like to experience games.

One of my main goals with Classic Co-op is to eventually cover every co-op game on every retro console, and the Dreamcast has been on my list for a long time.

I’ve played a lot of these over the years, but as I kept digging, I kept finding more. So this is everything—one complete list.

If I missed anything, let me know.


U.S. Co-op Games

All games are listed alphabetically within each section.

Armada
A top-down action RPG with open-ended space exploration. It feels like a mix between Diablo and a shoot ‘em up. It’s grind-heavy, but with four players, it becomes one of the more unique co-op experiences on the system.

Cannon Spike
An arcade-style arena shooter featuring characters from Capcom franchises like Street Fighter and Mega Man. Fast, simple, and perfect for quick co-op sessions.

Centipede (3D Remake)
A modern 3D reimagining of the arcade classic. This version adds split-screen co-op, letting two players take on waves of enemies together in a more updated format.

Charge ‘N Blast
A rail-style shooter where you dodge with your character while aiming separately with a cursor. It’s a cool idea, but the controls hold it back from being great.

Confidential Mission
A light gun shooter and Sega’s answer to Time Crisis. One of the better light gun games on the system and a solid co-op experience.

Death Crimson OX
Infamous for being janky, but still oddly fun. Weird character designs, strange enemies, and rough mechanics—but it’s entertaining in its own way.

Dynamite Cop
A chaotic 3D beat ‘em up and sequel to Die Hard Arcade. You’ll punch fish, fight crabs, and do completely ridiculous things. One of the best 3D brawlers on the system.

Gauntlet Legends
A four-player action RPG dungeon crawler. This version adds elements from Dark Legacy and is one of the best co-op experiences on the Dreamcast.

Giga Wing
A flashy bullet hell shooter with a reflect mechanic that turns enemy fire back at them. Bright, chaotic, and very satisfying in co-op.

Giga Wing 2
Takes everything from the first game and pushes it further. Even more chaotic, and now supports up to four players.

Gunbird 2
A vertical shooter with a more playful, anime-style presentation. Still challenging, but easier to get into than some of the other shooters.

Heavy Metal Geomatrix
A fast-paced arena shooter with a heavy metal vibe. Known as a competitive game, but you can play through the full story in co-op.

The House of the Dead 2
One of the best light gun shooters ever made. Cheesy voice acting, great pacing, and perfect for co-op.

Mars Matrix
A more technical shooter with a unique charge mechanic. Co-op is intense and demands a lot of skill.

Millennium Soldier: Expendable
A top-down shooter with huge explosions and strong arcade energy. Easy to pick up and great for quick co-op sessions.

Midway’s Greatest Arcade Hits Vol. 1
Includes Joust as the only co-op title.

Midway’s Greatest Arcade Hits Vol. 2
Includes Rampage and Gauntlet, both with co-op.

Power Stone 2
A four-player arena brawler with a full co-op story mode. One of the best multiplayer games on the Dreamcast.

Samba de Amigo (Couples Mode)
A rhythm game with a co-op mode where both players must stay in sync. Surprisingly fun.

Sega Smash Pack
Includes co-op Genesis games like Golden Axe and Streets of Rage 2, but the emulation is poor. Not really worth playing.

Sonic Adventure (Hidden Co-op)
A second player can control Tails, but it’s very limited. More of a novelty than a real co-op mode.

Spawn: In the Demon’s Hand
A third-person arena shooter similar to Heavy Metal Geomatrix, but not as strong overall.

Star Wars Demolition
Vehicle combat with a Star Wars twist. Playable in co-op, but frustrating controls hold it back.

Star Wars Jedi Power Battles
A 3D beat ‘em up with lightsabers. Solid combat, but difficult and sometimes frustrating.

Street Fighter Alpha 3 (2-on-1 Mode)
Not traditionally co-op, but the 2-on-1 mode lets two players team up against one opponent.

The Typing of the Dead
A bizarre but brilliant take on House of the Dead where you type instead of shoot. Co-op works if you have two keyboards.

Vigilante 8: Second Offense
Vehicle combat with improved mechanics over the original. Co-op is intact and plays well.

Zombie Revenge
A mix of beat ‘em up and shooting mechanics with classic Dreamcast cheese. One of the best co-op games on the system.


Japan-Only Co-op Games

Castle Shikigami 2
A stylish vertical shooter with strong character abilities and tight co-op gameplay.

Death Crimson 2
Improves on OX with added exploration, but co-op is best experienced through the light gun sections.

Ikaruga
One of the greatest shooters ever made. The polarity system adds a puzzle-like layer to co-op.

Seven Mansions: Ghastly Smile
A co-op survival horror game with a fan translation available. Often considered the first co-op survival horror game.

Trizeal
A Japanese vertical shoot ‘em up with multiple weapon types and classic arcade-style gameplay. Co-op works well and feels right at home on the Dreamcast.

Under Defeat
A helicopter-based shooter with modern visuals and strong co-op mechanics. A fan favorite.

Virtua Cop 2 (Dreamcast version)
A solid light gun shooter and one of the best ways to play this arcade classic at home.

Zero Gunner 2
A unique shooter with a rotating aiming system that lets you circle enemies. Smooth and satisfying in co-op.


Atomiswave / Arcade Ports (Dreamcast Compatible)

Demolish Fist
A 3D beat ‘em up with over-the-top action and strong combat mechanics.

Dolphin Blue
A run-and-gun shooter similar to Metal Slug, but with dolphins. Fast-paced with great animation and co-op gameplay.

Guilty Gear Isuka
A fighting game that supports co-op through 2v2 battles with multiple planes.

Knights of Valor
A 2D beat ‘em up with deep combat and branching paths. Excellent in co-op.

Metal Slug 6
Classic run-and-gun gameplay with new mechanics like weapon switching. Co-op is as good as ever.


Homebrew & Indie Co-op

Beats of Rage
An open-source beat ‘em up engine with countless mods. One of the most important parts of the Dreamcast homebrew scene.

Ghost Blade
A modern shoot ‘em up with polished visuals and accessible gameplay.

Postal
A top-down shooter that supports up to four-player co-op on Dreamcast. Not for everyone, but more interesting with friends.

Xeno Crisis
A twin-stick run-and-gun shooter inspired by Smash TV. Tight gameplay and great co-op.

Yeah Yeah Beebiss II
A simple single-screen platformer that started as a joke and became a real game. Basic, but fun.


Final Thoughts

That’s every co-op Sega Dreamcast game.

There might be a few homebrew titles I missed, and there’s definitely more to explore within Beats of Rage, but this covers the full library.

The Dreamcast might not have the biggest co-op lineup, but what’s here is solid—and in some cases, some of the best co-op experiences of its era.

If I missed anything, let me know.

And yeah… I skipped sports games on purpose.